Wanted Killer VR

Wanted Killer VR

Today, we announced the launch of Playsnak’s latest VR game, Wanted Killer VR, available now on Steam Early Access. Based on the popular mobile game, Wanted Killer (more news on that soon) the game is an action packed VR first person shooter, which also encorporates booomVR technology in the game’s game lobby.

The game has a unique cartoon-style, cell shaded look, which makes it feel like you are inside a comic book, or an old GI Joe cartoon. It is super fun to play, very physical and so far, we have been getting a ton of great feedback and reviews. It is very exciting to finally get this game out and the guys at Playsnak did an awesome job!

Moving forward, I will be working with the publishing team to do quite a bit of marketing and promotion for this game, so expect great things!

Read the full press release below:

Wanted Killer VR Hits Steam Early Access Today

BERLIN – 23 May, 2018 – Serve up sweet revenge as old-school action and futuristic firepower collide in Wanted Killer VR – an intense arcade-style shooter available now on Steam Early Access for $9.99 or equivalent in local currency.

From Berlin-based developer Playsnak, Wanted Killer VR invites you to leap into combat and take down the evil GENETIC MINDS Corp. before their dreams of world domination become a reality. At your disposal you’ll have an arsenal of upgradeable weapons and a crew of hard-boiled heroes with unique gunslinging traits.

You’ll also have the game-changing ability to teleport from one target to the next in the heat of battle, stealing their guns and making them your own. These unique skills create a fast-paced combat experience that merges breathless action with subtle strategic possibilities. Think fast to rack up killer combos and enter a state of deadly, totally immersive bullet-time flow.

Further setting Wanted Killer VR apart from the crowd, the game has a unique visual style that truly comes to life in virtual reality. Get ready to feast your eyes on a host of spectacular settings as you stalk your prey across skyscrapers and through subway stations – all the time closing in on the awful truth behind GENETIC MINDS Corp.

You can sample Wanted Killer VR right now on HTC Vive, Oculus Rift and Windows Mixed Reality by downloading it on Steam Early Access. You can also see more of the game in action and hear from some of the team behind it in this trailer:

Founder and CEO of Playsnak, Paha Schulz, said: “We couldn’t be happier with how Wanted Killer VR is shaping up, and we’re really excited to continue development with input from Early Access players. The team has done an amazing job of creating a world where frenetic gameplay and individual tactical choice go hand in hand, and we can’t wait to hear what people think.”Game Director on Wanted Killer VR, P.J. Esteves, said: “Our goal is put players right at the heart of white-knuckle action sequences. You really are free to find your own flow and get creative in how you put the game’s innovative weapons to work. We had the chance to show the game at gamesweekberlin this month, and the feedback we received was overwhelmingly positive. Early Access will give an even wider audience a full-blooded taste of Wanted Killer VR, and we’ll be listening to everything they say as we keep working to make the game something really special.”

Wanted Killer VR is out now on Steam Early Access and coming soon to the Oculus Store. Find out more at the game’s official website and stay in touch with all the latest news on Wanted Killer VR at facebook.com/WantedKillerVR.

About Playsnak

Founded in 2015, Playsnak is a Berlin-based, globally-connected next-generation games company. Playsnak strives to create groundbreaking experiences for the maturing VR and AR markets. For more information, please visit http://playsnak.com.

Neeon Seoul: Outrun

Neeon Seoul: Outrun

This week, I am proud to announce the launch of Neon Seoul: Outrun, a VR hoverbike racing game for Oculus Rift and HTC Vive. The game was developed in partnership with Playsnak and incorporates some of the technology from my other project, booomVR, to power the game’s game lobby and marketing portal. The game was launched on Oculus store with Steam and Viveport support will be coming very soon.

You can read the full press release below:

Take a White-Knuckle Ride Into The Future in Neon Seoul: Outrun – Available Now on Oculus Early Access

BERLIN – 7 December, 2017 – Get ready for the rush of VR hoverbike racing in Neon Seoul: Outrunan all-new IP from Berlin-based developer Playsnak, available now on Oculus Early Access.

Set in a sprawling cyberpunk universe, Neon Seoul: Outrun places you in the driving seat of a maxed-out hoverbike primed to clock up speeds of over 1,000km/h. You are an OutRunner—a rebel racer defying the AI overlords that control your world, and risking your life for the thrill of unfiltered, off-the-grid speed.

As you weave past rivals and seas of automated vehicles, an innovative control system invites you to lean into VR and steer your bike with intuitive body movements. No two track experiences are ever the same in Neon Seoul: Outrun, giving you endless challenges to overcome as you race to an atmospheric synthwave soundtrack featuring artists such as Isidor, Raphael Gesqua, and Noise Symphony.

The game is also the first installment in a larger cyperpunk saga from Playsnak, which will grow to include different types of VR experiences and storylines set in the same futuristic world.

Game Director on Neon Seoul: Outrun, Patrick Esteves, said: “The game really harnesses the power of VR to give an authentic sense of speed and control in a racing game. Players will enter a universe where the sights, sounds, and stories all combine to fuel the adrenalin rush of fighting for first place. We’re bringing Neon Seoul: Outrun to Early Access today so our community can make its voice heard right from the start and help us to shape not only the gameplay, but also the immersive cyberpunk world we’re building.”

Neon Seoul: Outrun is the second new IP announced by Playsnak this month, following on from news that story-driven adventure Shaman: Spirithunter will come to Oculus Rift in 2018.

Neon Seoul: Outrun is available now on Oculus Early Access and Steam Early Access (coming soon).

About Playsnak

Founded in 2015, Playsnak is a global next-generation games company with offices in Berlin, Germany and Los Angeles, USA. Playsnak strives to create groundbreaking experiences for the maturing VR and AR markets. For more information, please visit https://www.playsnak.com.

Announcing booomVR!

Announcing booomVR!

As I mentioned in my last post, I recently joined a new startup called Rocketbike ARVR as CMO & Creative Director. Last fall we pitched and received funding from the Vienna AWS Impulse XS to build a functional prototype for our first VR concept, which I am excited to say, is now completed!

In February, we held a press event in Vienna to announce booomVR.

booomVR is a virtual reality web browser and content aggregation platform. It allows for easy browsing, organizing and sharing of 2D, 3D, stereoscopic and 360 VR content within the same user interface.



Business Model

booomVR is targeted towards brands & VR content providers who need a marketing platform to reach VR end users: (aka the current 1.5 Million VR headset owners) We provide them with a solution that can: increase visibilty, discoverablity, engagement & time spent on content. Plus we can be platform agnostic, so it will work on any headset.

Our primary revenue models are providing licensing and advertising solutions to brands, content providers & advertisers. This includes:

  • White Label Licensing – Basic, Power, Premium & Distributor Liscensing Packages for brands that want their own app, powered by our software
  • Licensing Branded Content Channels, Portals / Environments in the Main booomVR App, which we will be launching later in the year
  • Advertising Opportunities within the app.

Seeking Partnerships!

Over the last two months, since we went public, there has been a whirlwind of activity and interest, including our first whitelable partnership, which I will be announcing very soon.

We have currently entered closed alpha release for Oculus Rift, with a closed beta coming soon and our main app launching later in the year. In the meantime, we are having a lot of discussions with investors, content partners and brands for both the main app and white lable projects.

If you are interested in more info on booomVR or how you can get involved, please get in touch!

Follow Us!

Since i’m pretty busy these days and don’t have a lot of time for my personal blog, I encourage you to stay up to date on all the latest info on booomVR and Rocketbike ARVR via the links below and by joining our mailing lists.

www.booomVR.com

www.rocketbikearvr.com

My New Role at Rocketbike AR/VR

My New Role at Rocketbike AR/VR

Well folks, it has been a crazy year and as a result, I have not had a lot of time for posting on my blog. WAY too much going on lately… Many of you have been wondering what I have been up to and so I wanted to give everyone an update about recent happenings.

Rocketbike ARVR

In May 2016, I accepted a new role at a startup called Rocketbike ARVR. Rocketbike ARVR is a stealth mode immersive technology studio, located in Vienna, Austria. Our IP is creating AR and VR experiences that inspire the imagination.

The company is made up of veterans of the games, movie, marketing and TV industries that have worked on everything from mobile games to AAA blockbuster franchises for some of the biggest studios and publishers in the world.

This fall, we pitched and secured funding to develop a prototype for a new virtual reality application which is currently in development. There are also additional projects going on behind the scenes that I can’t talk about yet, but when the time comes, I will let you know. For now, however, everything is still “hush hush”…

Join the Mailing List!

In the meantime check out the website and be sure to join the mailing list to receive updates when we have more news. We have some exciting and innovative new things to share soon, so be sure to keep checking in.

AR/VR Magazine

arvr_blog_mag2

In summer of 2015, I launched AR/VR Magazine. In just one year, my little website has been growing like crazy and is now being considered as a leading virtual reality and augmented reality industry resource.

Since the launch, I have made lots of great connections and have been doing tons of media partnerships with several global AR/VR industry events. The website continues to grow beyond my expectations and has been a great tool for both promoting my own innitiatives, and more importantly, to give much needed attention to all the great companies and products that have been hitting the market like a firehose this year.

AR/VR is seriously exploding right now, so it is an amazing time to have jumped in with both feet running!

Need AR/VR?

If you are a company who is considering AR/VR related projects, looking to invest in some great opportunities, or needing exposure for your AR/VR related business, please get in touch. I have a lot of irons in the fire and would be happy to talk to you about the possiblities.

 

 

Virtual Reality Experiments – Motorcycle Configurator App For Google Cardboard

Virtual Reality Experiments – Motorcycle Configurator App For Google Cardboard

I’ve been doing some experimenting with the Google Cardboard SDK for Unity and I wanted to share this little prototype iPhone app I have been working on. This is a demo virtual reality motorcycle configurator app that features a 3D model based on the 2014 Harley Davidson Sportster Forty-Eight. (One of my favorite bikes, ever.)



So far the app allows you to change colors, start the bike, see lights and hear sound. I’ll share more as the project progresses.

PLEASE NOTE: This is NOT an official Harley Davidson project, I just needed a theme and I am a huge Harley Sportster fan.

Learning Unity, C# and Xcode has been slow going, as there is definitely a huge learning curve, but the process has been rewarding as well as a great introduction to building small VR applications.

As basic as it is, I really like working on VR apps for the phone, as opposed to the more involved projects using the Oculus DK2. Sure, Oculus apps look nice, but there is something about being able to just pull the phone out anywhere and let others experience things, as opposed to having to be tied to a PC and sitting in front of a chair, I think is really exciting.

Mercedes connect me Adapter

Mercedes connect me Adapter

A project that I worked on last winter for Mercedes-Benz called the Mercedes connect me Adapter was recently announced at the IAA 2015 Auto Show in Frankfurt.

Product Link:

https://www.mercedes-benz.com/en/mercedes-me/connectivity/adapter/

Product Overview:

Previously, Mercedes connect me services were only available to owners of newer Mercedes-Benz vehicles. Now, with the new Mercedes connect me Adapter and app, millions of previously, non connect me-capable vehicle owners (2002 and up), can take part in the connected, digital lifestyle offered via the new Mercedes me, premium services platform. The product uses an OBD2 stick that plugs into the service port under the dashboard of the car. The user then uses an app on their phone to connect to the stick via bluetooth. To use the app, users must be registered via the Mercedes me portal to connect their data. The app allows the user to get a basic diagnostic overview of their vehicle. It provides a list of last recorded vehicle status: fuel level, mileage, parking duration, a photo of your vehicle, insurance data and registration number. The app is especially useful for business travelers who can record their trips. It provides a parking locator, parking timer, parking time reminder, as well as an easy way to contact the dealer or service center in case of breakdown or emergencies.

My Role:

My role was strategic consultant for the high level concept, to brainstorm new and innovative product features, competitive analysis and to provide a basic wireframe and UI concept to kick off the process. Having previously worked on the strategy and concept for the Mercedes me platform, my task was to figure out how to further integrate the device and app into the existing platform.

Project Overview:

There were many challenges with this project, primarily due to a complex combination of connectivity & usability issues related to the OBD connector, bluetooth, mobile app, and getting them all to work seamlessly. There were many ideas and feature suggestions that were made that the team felt could augment the product from both a usability and a business focus, but unfortunately, did not make it into the first release. As a result, the product offers a very basic set of features which the client felt very strongly would be enough for a first launch. Overall, I felt that the final product, although limited in scope, is solid and meets with the business cases proposed by the client.